James Newman is Professor of Digital Media, Course Leader in Creative Media Practice. He researches, writes and teaches on digital media, videogames and the cultures of play and has written seven books on videogames and gaming cultures for publishers including Routledge and the BFI. James is a co-founder of the National Videogame Archive www.nationalvideogamearchive.org which is a partnership with the Science Museum and is the UK’s official collection of videogames and the ephemera of games culture; a co-producer on the GameCity international games festival www.gamecity.org; and sits on the board of the gaming culture Special Collection of the UK Web Archive. James latest book, Best Before: videogames, supersession and obsolescence was published by Routledge in April 2012. The updated second edition of Videogames is available now. James is currently writing a book on material cultures of gaming for BFI Publishing (2013) and is developing a new project with Routledge.
James Newman is presently supervising PhDs on games journalism, processes of game development, ‘instability’ and ‘unfinishedness’, and human computer interaction and digital art practice. He would welcome proposals for research projects in the following areas:
- Cultures of fandom and practices of amateur production
- Digital media textualities, structures and forms – especially in relation to playable media
- Digital media preservation – particularly in relation to preservation for interactive media
Dr Matthew Freeman is Director of the Media Futures Research Centre and a Senior Lecturer in Media and Communication. His research concentrates on cultures of production across the borders of media and history, writing extensively on the industrial history of transmedia storytelling. He has also published on such topics as media branding, convergence cultures, and methodological approaches to media industry studies. Matthew is the co-author (with Carlos A. Scolari and Paolo Bertetti) of Transmedia Archaeology: Storytelling in the Borderlines of Science Fiction, Comics and Pulp Magazines (Palgrave Pivot, 2014), and his research can also be found in journals including The International Journal of Cultural Studies, the Historical Journal of Film, Radio and Television, and the International Journal of Communication, amongst others.
Matthew welcomes PhD students in the following areas:
- Cultural Industries
- Media History
- Popular Culture
- Advertising/Media Branding
Dr Andy Brown’s teaching and research interests involve popular music, with a special interest in the history and cultures of heavy metal music, of which he is considered a notable contributor to developing scholarship; popular music journalism, the music industries, media and youth consumption, subculture and audience studies. He has published research on heavy metal and subcultural theory, t-shirt cultures, the metal music tabloid magazine, gender and metal music fandom and has recently presented papers at the First International Conference on Heavy Metal studies, Salzburg, Austria (2008), the Heavy Metal and Gender conference, University of Music and Dance, Cologne, Germany (2009) and the 3rd International Conference on Heavy Metal studies, Prague, Czech Republic, (2010). He was Visiting External PhD Examiner at the University of Malta in 2008 and is External Examiner for the Popular Music Journalism BA at Southampton Solent University, UK. He is currently co-editing a special issue of the Journal for Cultural Research on Metal Studies.
Andy is interested in supervising PhD research in the following areas:
- Music media fandom and subculture
- Popular music journalism
- The music industries
- Metal studies
- Horror culture
Dr Rebecca Feasey is a Senior Lecturer in Film and Media Communications at Bath Spa University. Her research focuses on representations of gender in popular media culture, film stardom and the contemporary culture of celebrity. Rebecca has recently written a book for Edinburgh University Press entitled Masculinity and Popular Television (2008) and is currently writing a volume on motherhood and the small screen. Her other publications include: Quarterly Review of Film and Video, Journal of Popular Film and Television, Continuum: Journal of Media & Cultural Studies, Journal of Gender Studies and European Journal of Cultural Studies. Rebecca is on the Editorial Board of Celebrity Studies and routinely reviews work for journals such as Feminist Media Studies.
Rebecca welcomes PhD students in the following areas:
- Feminism, femininity and popular media culture
- Masculinity in the media
- Motherhood and the maternal role
- Contemporary celebrity culture
Stephen Manley is a Senior Lecturer who teaches on the Film & Screen Studies and Media Communications degree courses. He is module leader for courses including ‘European Cinema’, ‘Framing film: From Silent Screen to World Cinema’, ‘Rock n Reel: Popular Music on Screen’ and ‘Media Technologies and Change’. He is also a musician who has worked on soundtracks for film and television. His academic interest in silent film has recently been combined with his musicianship (playing guitar) at live performances of a new score written for the film The Passion of Joan of Arc (Dreyer 1927). Composed by Adrian Utley (Portishead) and Will Gregory (Goldfrapp), the score combines extended guitar techniques with avant-garde electronic sounds, harp, brass, and the voices of the Monteverdi choir, conducted by Charles Hazlewood. Performances to date have included Bristol’s Colston Hall, Queen Elizabeth Hall (Ether Festival of Electronic Music), Latitude Festival, Brighton Dome (Brighton International Festival), Kraków Opera House (Misteria Paschalia Festival) and Alexandra Palace (I’ll Be Your Mirror). As academic advisor to the project, he has also contributed concert programme notes, and has taken part in the production of a TV documentary about the project.
For further information, please visit: www.dshed.net/renewed-passion-joan-arc
Dr Richard Stamp is a Senior Lecturer in Cultural Studies and teaches across a number of disciplines, including Film, Philosophy and English Literature. His research focuses on animation, media technologies and contemporary cultural/media theory. He is currently working on a book on the philosophy of animated media and a biographical project on the computer animation pioneer, John Whitney. He has written and co-edited work on contemporary philosophy, film and political theory – The Truth of Zizek (Continuum, 2007), Jacques Rancière: In Disagreement (Parallax 52, 2009) and Reading Rancière: Critical Dissensus (Continuum, 2011) – and contributed papers to open access journals, borderlands (‘Jacques Rancière on the Shores of Queer Theory’) and Film-Philosophy. Richard is on the Editorial Board of the Journal of Visual Culture (Sage) and is one of the editors of Film-Philosophy. He is also a published translator, with his translations of French philosophy appearing in journals, most recently Theory & Event, and books (for Routledge and Continuum).
Richard is currently supervising a PhD on Japanese anime and manga. He would welcome proposals for research project in the following areas:
- Animation – particularly ‘avant-garde’ and ‘experimental’ animated media, but also mainstream animated film
- The early history of computer graphics and arts
- The idea of ‘the medium’ in contemporary moving-image media
Dr Dana Ruggiero is a Senior Lecturer in Learning Technology in the School of Education at Bath Spa University. She is involved in research initiatives from various European research institutes including the EU TEMPUS and ERASMUS programs. Dana completed her Ph.D. in Learning Design and Technology from Purdue University and earned an M.A. in Education from Augsburg College. Her research interest focuses on praxis in design for persuasive technology, multimedia installations, and affective knowledge, including the application of games for social issues such as homelessness, juvenile offenders, children in care, and healthcare. In addition to speaking at international conferences and publishing in peer-reviewed journals she is editing a book on societal effects of persuasive games. Currently, Dana is involved in research focusing on player experience in social impact games, Bayesian statistical models to predict behaviour in serious games, and designing SCORM games for e-learning in teacher education. She welcomes research proposals and PhD students interested in any of the above topics.
Nic Jeune is the Director of Artswork Media, Bath Spa University’s innovative digital media enterprise for third year undergraduates of BA Creative Media Practice. As Director he supports Dr Daniel Ashton in his research focusing on media and cultural industries and work, and related intersections with higher education. Artswork Media is also the home of MA in Feature Film Making, of which Nic Jeune is course leader.
Nic is also involved in the following projects:
- Developing research with Professor Michael Niederman , Chair of Television at Columbia College, Chicago with particular emphasis on Transmedia.
- Founder of From Page to Screen Film Festival
- BAFTA mentor
- Creative Director of Touch Films in Bath.
- Formerly skillset Film Advisor 2004-2010 and advisor for South West Screen.
Nic has worked as a first assistant director from 1996-2006 on productions that
garnered over 50 BAFTA and RTS awards. Central to his work during this time was
the collaboration over five films with the director Peter Kosminsky.
Rob Taylor, PhD student
Rob is a former lifestyle and specialist magazine editor combining freelance writing with studying towards a doctorate focusing on journalistic practices within the videogame industry. Working with his extensive network of contacts – from fellow media workers to marketers and publishers – Rob’s research explores the existing currency of videogames journalism – in particular print games journalism – examining the putative threats from a wide variety of intra and extra-industry factors. His investigation is concerned with examining the ways in which the games press – off and online – is both reacting and responding to this continuously shifting scenario. To accomplish this, factors including defining (and, indeed, redefining) the role of the contemporary games press, examining the notion of games journalist-as-cultural intermediary, the evolution of the amateur digital media worker, the influence of fandom, power shifts between the press and PR and emerging forms of games journalism are all being rigorously examined. Rob is also a visiting lecturer at BSU, helping to co-teach the videogame culture module ‘Wired Up’ alongside Professor James Newman.